FLIP Smoke Simulation with IBL

We implemented a Smoke simulation with some modifications to our PIC/FLIP fluid solver, which you can see more of down below. The smoke uses temperature and density for the visualization, which is done with a volume ray caster in Houdini. 

The smoke is illuminated with Image Based Lighting (IBL), which means that an environment map is used for light sampling. This gives really realistic results compared to just having a few normal light sources.

This project was a part of the course SFX – Tricks of the Trade.

A small report and some clips are also available below. Two of the clips use a built-in fire shader from Houdini.