University projects These projects were all made at Linköping University, 2008-2013 Volume-Based Ambient Occlusion University FLIP Smoke Simulation with IBL University Light-Stage rendering on the GPU University PIC/FLIP fluid simulation University Zombiehunter University Procedural 3D-Fire with Perlin Noise on the GPU University Rigid Body Simulation University Primeengine – Life is meant to be played! University World Energy Visualization University Monte Carlo Ray Tracer with Photon Mapping University QRC Reader and Decoder University AI – Boids Simulation University Simulation & Visualization of an Eulerian Fluid on the GPU University